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Monday, May 16, 2005
Altogether the pre-dev on this is starting to wrap a bit.
Here's an excerpted example of the spreadsheet currently used to communicate audio file detail and implementation specifics:
0ADSOUNDPRELIMEXAMPLE3.xls
Decisions have been made as to how to handle file randomization, priorities, intensities, and various concepts are being tossed around regarding how to hande the scaling of entites/sources.
Also added is a Folder tree hierarchy that dictates, based on the spreadsheet, where sounds should be placed in the sound folder for the game.
Still on the plate are the integration of EAX effects in non-standard ways, a more comprehensive naming standard, samples & screens to illustrate audio concepts, voice asset round-up, and hiring staff to the audio dept. for sfx creation.
From the audio asset spreadsheet, there are currently over 700 expected unique sound effects for the game.
It's a big list, and will require many talented sound effect wizards to complete...look out for a job posting in the future.
Thanks for following, I'll try to get more meat in the next update.
Damian
LCL
Here's an excerpted example of the spreadsheet currently used to communicate audio file detail and implementation specifics:
0ADSOUNDPRELIMEXAMPLE3.xls
Decisions have been made as to how to handle file randomization, priorities, intensities, and various concepts are being tossed around regarding how to hande the scaling of entites/sources.
Also added is a Folder tree hierarchy that dictates, based on the spreadsheet, where sounds should be placed in the sound folder for the game.
Still on the plate are the integration of EAX effects in non-standard ways, a more comprehensive naming standard, samples & screens to illustrate audio concepts, voice asset round-up, and hiring staff to the audio dept. for sfx creation.
From the audio asset spreadsheet, there are currently over 700 expected unique sound effects for the game.
It's a big list, and will require many talented sound effect wizards to complete...look out for a job posting in the future.
Thanks for following, I'll try to get more meat in the next update.
Damian
LCL
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