LCL

LOST CHOCOLATE LAB

Damian Kastbauer

CV/ Resume .PDF

audio . implementation . technical . sound

damian at lostchocolatelab.com



+ PopCap

Assisting PopCap in streamlining their technical implementation strategy and helping out in Wwise on all of their internally developed projects.


+ MarvelHeroes

On-Site implementation utilizing Wwise and Unreal. Primarily focused on helping dialog through the pipeline from: content deliveries -> Wwise -> Unreal -> and Unreal Scripting.


+ Dead Space 3

Contracted on-site during the final months of development. Assisted with audio content implementation using proprietary tools and helped achieve the goals of the audio team by supporting their vision of sound for the francise.


+ Xcom

On-Site consultant specializing on pipeline, workflow, and educational intitiatives at 2K Marin utilizing Wwise and Unreal.

+ Uncharted3

"A search for the fabled “Atlantis of the Sands” propels fortune hunter Nathan Drake on a daring trek into the heart of the Arabian Desert."

Provided on-site Technical Sound Design and Implementation using the Sony SCREAM toolset and proprietary tools.

Technical Sound Designer at Contract: Naughty Dog/ Sony Computer Entertainment America

+ Infamous2

"Welcome to New Marais"

Provided on-site technical assistance utilizing Wwise during the "mix" phase of Infamous 2. Helped to support the creative vision of Sucker Punch's audio team through implementation techniques, resource management, and interactive mix decisions.

Wwise Consultant at Contract: Sony Computer Entertainment America


+ Back to the Future

"Back to the Future: The Game - An Episodic Adventure through time!"

Implementation, Sound Design, and sound spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Jurassic Park

"Jurassic Park: The Game - An Episodic Adventure with dinosaurs!"

Implementation, Sound Design, and sound spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Faxion Online

"Faxion: A class based MMO"

Sound Systems Design and Audio Integration using FMOD in conjunction with the Hero Engine.

Technical Sound Designer

+ StarWars: The Force Unleashed 2

"Unleash Starkiller in an all-new action-filled adventure"

I worked on-site during the development using the Wwise toolset designing systems to support: multiple physics implementations, visual effects support, scripting, mixing, content wrangling, and memory management.

Technical Sound Designer

+ Sam & Max Season 3

"The new season Sam & Max: The Devil's Playhouse is the biggest, strangest and most epic to date. As the saga begins, an otherworldy power for controlling matter and space calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane."

Implementation, Sound Design, and sound spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Star Wars™: The Old Republic™

"Play Star Wars™: The Old Republic™ and forge your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts. "

I assisted in the development and implementation of various audio systems using wWise remotely in conjunction with content created by BASound. Specializing in weapons and creatures.

Technical Sound Designer

+ Tales of Monkey Island

"While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters."

Implementation, Sound Design, and sound spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Drawn to Life: The Next Chapter

"Experience an all-new Drawn to Life™ adventure in the first Wii™ game that lets you draw your own hero! Play as your hero and use the Wii Remote to draw customizable weapons and tools designed to help you stop an evil thief before it’s too late!"

Coordinated Sound Design services, managed delivery schedule, Supervised content creators.

Audio Supervisor

+ Gatheryn

"Somewhere in another time and place, the Elymian Islands await, promising a world of adventure, luxury, and prosperity. Come and experience the latest breakthroughs in science and industry, sample the newest innovations in fashion, and enjoy all the modern comforts of home -- all made possible by the limitless power of steam. "

Coordinated Sound Design services, managed delivery schedule, Supervised content creators. Audio implementation utilizing the Hero Engine and Microsoft Direct Music Producer.

Audio Supervisor

+ LEGO RockBand

"LEGO RockBand for the Nintendo DS, with Harmonix's Frequency-like gameplay"

Midi Note re-authoring for the Nintendo DS control configuration

Note Tracker/ Re-Authoring

+ RockBand Unplugged

"RockBand for the PSP, with Harmonix's Frequency-like gameplay"

Midi Note re-authoring for the PSP control configuration

Note Tracker/ Re-Authoring

+ Wallace & Gromit

"Aardman Animations' quirky inventor and his faithful canine companion are starring in a series of completely new, interactive adventures - with imaginative storylines and the exceptional craftsmanship that fans of the Wallace & Gromit films have come to expect."

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ The Saboteur

"A stealth-action game by Pandemic set in the dark times of WWII and following the underground efforts of a saboteur."

Remote audio implementation utilizing the Wwise toolset to integrate assets, and Perforce to maintain Source Control and manage local builds. Specializing in vehicle system design, weapons, physics system design, Foley, while taking advantage of the advanced parametrization functionality available within the tool.

Technical Sound Designer

The Saboteur - Demonstration Video's

+ Strong Bad's Cool Game for Attractive People

"Now, Homestar's self-proclaimed nemesis, the perpetually-scheming Strong Bad (a.k.a the King of Style) is finally getting his long-overdue taste of the media apple in Strong Bad's Cool Game for Attractive People, a five-episode game series releasing monthly on PC and WiiWare."

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ A Vampyre Story

“The classic adventure "A Vampyre Story" is penned by Bill Tiller, who was involved in the creation of such milestones of the genre as "The Dig" and "The Curse of Monkey Island". Players use a point-and-click interface to direct Mona and Froderick through a richly detailed world consisting of more than 30 beautifully hand-painted locations that utilizes real time 'Multiplane' camera technology”

FMOD engine set-up and system design using FMOD designer, sound tagging for VFX & animations for this independently developed adventure game.

Technical Sound Designer

+ Indiana Jones

“Indiana Jones returns for his most incredible interactive expedition ever.”

Assisted in Pre-Production Hot-Set Foley integration and preliminary audio implementation for DMM, material/ physics sounds, sound tagging for VFX & animations, and tool support/ creation.

Technical Sound Designer

+ StarWars: The Force Unleashed

“The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time”

I assisted in the development of the audio engine and toolset in order to unleash the Force on current gen consoles. I served as the primary implementor for the DMM and Havok physics systems, footsteps, bodyfalls, VFX, and ambient. In addition to managing SoundBanks, platform specific compression, and memory management.

Technical Sound Designer

Sound Wars: The Physics Unleashed - Presentation Slides
Sound Wars: The Physics Unleashed - Demonstration Video's

+ Sam & Max Season 2

“It's time for the dog detective and his rabbity-thing companion to start their second season. The second season, of the series that got episodic gaming right, starts with the duo taking on the vile Santa in Ice Station Santa. “

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Conan: The Lost King

I worked as a contractor in-house at the developer during production as an audio implementer using FMOD and it’s provided Designer toolset. I implemented an interactive music system, a multilayered combat/ weapon system, managed sound bank data, and drove the creation of an in-game debug menu.

Technical Sound Designer

Conan - Demonstration Video's

+ 0 A.D.

0 A.D. is an independently produced historical Real Time Strategy game currently in development. I was the Audio Supervisor,for a team of 5 sound designers tasked with bringing the sounds of this ancient world to life.Early on I developed the technical sound design document and asset management scheme, as well as implementation theories currently being integrated.

Audio Supervisor, Asset Management, Audio Implementation, Sound Effects

Streaming Google Video
0 A.D. - Audio Only
0 A.D. - Dev Journal

+ Avalon Redux

This is a clip from a cool game-inspired movie called Avalon that I redid the sound design for.

Sound Design


+ VIDEO DEMO REEL 2006+

Lost Chocolate Lab is proud to present the Damian Kastbauer Sound Effects and Audio Implementation Demo Reel.


+ AGE of CHIVALRY

An episode based HL2 total conversion with a medieval theme. I am working on replacement sounds for; weapons, layering and variation to walking,and authentic armor. The emphasis for this expansion is on maintaining a high level of reality, this has pushed my sourcing of sounds in the direction of antique weapons craftsmen and real world foley work.

Sound Effects, Asset Management, Audio Implementation

Teaser Trailer
PCGamer UK Article

+ Crossbow

Crossbow is an upgraded, scene for scene remake of the original arcade classic released by Exidy being developed by Mean Hamster Software. I reworked the original sound effects and created new assets where appropriate. I also supervised the licensing of music for the developer.

Music Supervisor , Sound Effects

Examples Coming Soon

+ iCAT

iCat is a research platform developed by Philips Research for studying human-robot interaction. iCat can generate many different facial expressions - happy, surprise, angry, sad. I provided emotional audio responses and musical themes that relate to iCat's expressions, enhancing interactive dialogues.

Sound Effects, Asset Management, Music

Streaming Google Video
iCat - Audio Only

+ ELEMENTAL WARS

Elemental Wars is a fantasy based, multi player, turn-based strategy game that required a hybrid synthetic/organic sound palette to match the earthy feel of
the game, while maintaining the immediacy of it's arcade-like spirit. There were some happy accidents, and smoothed over rough spots during implementation that helped define the in-game sound world, and unlock it's potential.

Sound Effects, Asset Management, Audio Implementation

Streaming Google Video
Elemental Audio Only

+ TREASURE HUNT

Treasure Hunt, is a location based pervasive game for handheld devices, combining
mission based gaming with an action strategy Mech battle. Treasure Hunt utilizes the most advanced features of handheld devices including GPS. I provided cinematic and in-game general midi sound effects, and supervised the music licensing for use in both.

Music/ Audio Supervisor , Sound Effects

Streaming Google Video
Treasure Hunt Audio Only

+ DAWN OF DARIA

Dawn of Daria is a 2d mmorpg set in a unique fantasy world. The game focuses on player-player interactions, role play and player creativity with the help of original and innovative game design. The world is extensive, but yet the aim is to make each area interesting and important to the player.

Asset Management, Audio Implementation, Sound Effects

IN PRODUCTION
+ ETHEREAL PEACE

Created by Sugar Pill Studios using the Scrolling game Development Kit, Ethereal Peace is a intricately woven story told through the enjoyable medium of the classic side-scroller.

All music and Sound Effects

EP Game play 1
EP Game play 2

+ CASTLE CARDS

Build a fantastic castle. Collect sets of nobles, jesters, squires, knights, churches, smiths, and farms.

Asset Management, Audio Implementation, Sound Effects

CC Game Play Audio 1
CC Game Play Audio 2

+ RINGS OF POWER

Dwarves, humans, elves, and orcs fight on spectacular terrain to capture the Rings of Power.

Music/ Audio Supervisor, Asset Management, Audio Implementation, Sound Effects

IN PRODUCTION
+RECENT ARTICLES
+ VOICE WORK

Shiver me Timbers, WE WON!
Into the Salty Drink With Ye'!
Ye Scurvy Dogs, WE LOST!
The Day is OURS!

+SKILLS

+FILM SCORES

Submission for the 2002 Turner Classic Movies Young Film Composers Competition.

Sounds sources include Guitar Feedback, Korean Childrerns Choir.

Submission for the 2003 Turner Classic Movies Young Film Composers Competition.

Flute by Julie Kastbauer Cut Up Looped Manipulation Reversed Delay Madness

Submission for the 2004 Turner Classic Movies Young Film Composers Competition.

Single sound source consisting of the No-Input Pedal Board

+AUDIO RELATED

Minneapolis Technical College Spring Fashion Show
Sound Design/Live Sound : 2002 - 2004

Work included adjusting selected music from designers to fit the strict 3 minute walk time for their runway models. This meant much cut & paste to whittle down songs into a cohesive listen-able package. Provided sound services the evenings of the shows including setup/tear-down of sound-reinforcement equipment.

www.5haus.com
Web Site Sound Design : 2002

Provided looping identity ambience for this since-folded website dedicated to the promotion of the book Endomorph/Ectomorph by Christian Funfhausen. The site also included scripted voice acting, examples from the book, as well as a audible pronunciation guide for some of the more exotic names throughout.

Garbage the City and Death
Sound Design/Live Sound 2000

Developed soundscapes for this avant-garde production of FaBbinders dark tale. Performance was held in a large warehouse space sectioned off into several rooms each with their own tone and atmosphere. Lots of samples, as well as a live band to perform "cabaret" style music under dialog.

+ROCK N ROLL
Lost Chocolate Lab
Guitar, Studio Nut, Gear Whore

1998-Present
This is the current outlet for spontaneous musical creativity. LCL is the fertile testing ground for new theories and experimentation. What we learn in our daily lives overflows into our output. This is where the music goes.

February
Guitar, Knobs, Landscapes

1994-1998
Produced 2 albums, 2 ep's, and several signals during my tenure in this band. Worked with some amazing people in some amazing places. Traveled the world, brought alot of good music to the people. Had a good time.