VEKN Official Clan Tremere Newsletter June 1999Volume 1, Issue 5 June 3, 1999 Please direct all correspondence and commentary to Xian. Blah blah blah, some legal stuff...I wrote all this on my own, so you'd better credit me or ask my permission (ideally, both). Depending, I may start using my participation in the JOL game Story5 as my fiction bits, but we'll see. I am of course playing a Tremere deck, as it just wouldn't be the me if I played my first story game with something else. Short FictionThe White Worm writhes languidly in its musty tomb. It sends tendrils of thought out to softly caress those it has selected as its tools. The wards surrounding the tomb providing more than enough protection for now, as the only beings powerful enough to affect the White Worm could still be sensed gathering their forces, the creature arranged its opening play. It silently sent a command of dismissal and sensation of pleasure at a job well done to the servant that had awoken it. Later, the worm might need to feed, but for now, this nameless servant had other, more important tasks to attend to... the Council of Seven needs to feel that it is making its own decisions, and the thrall would see to it. A few more hours, a few more hours, the worm told itself. As Ulugh Beg left the chamber, he felt a slightly warm feeling, a trickle of pleasure that hadn't existed there before. It always felt good to serve the master, a certain sign that he was doing the right thing. Obviously, if he did something foolish, or against the master's wishes, it would inherently feel wrong. There was no need for the master to say anything, for what the master desired was the only right way. It was a moral imperative that he help. And it was a good thing that his own servants were so willing to acquire what the master needed without question. That book had helped a great amount. Without it, Ulugh Beg would have been unable to awaken the master in time, which would have been quite bad for House and Clan Tremere. Briefing on Thaumaturgists of the SabbatNEED TO KNOW ONLY! MAY TREMERE HIMSELF SWALLOW YOUR SOUL IF YOU ARE NOT PRIVILEGED TO READ THIS! Salinger - POT CEL PRE tha Brujah antitribu 9 Archbishop of Philadelphia Pieter - OBF PRO for tha Gangrel antitribu 6 Samantha - CEL OBF PRO tha ani Gangrel antitribu 10 Bishop Antonio Delgado - DOM OBT POT tha Lasombra 9 Archbishop of Atlanta Quira, the Bitch Queen - OBF AUS tha obt Malkavian antitribu 6, +1 bleed Yong-Sun, Harmonist - ANI aus OBF POT THA Nosferatu antitribu 10 Cardinal Ayelea, the Manipulator - AUS DOM OBT pre THA Tremere antitribu Cardinal Brooke - dom tha Tremere antitribu 3 --Not intimidating, but certainly effective for all her youth.Bryan Van Duesen aus DOM pre THA Tremere antitribu 7 Ethan Locke - aus cel DOM pot THA Tremere antitribu 9 Archbishop of Toronto Heinrick Schlempt - tha Tremere antitribu 2 Ian Forestal - AUS DOM THA Tremere antitribu 8 Kij Dansky - AUS DOM obt THA Tremere antitribu 8 Priscus Kurt Strauss - aus DOM tha Tremere antitribu 5 Reverend Blackwood - DOM obf THA Tremere antitribu 6 Bishop Richard Tauber, Ayelea's Puppet - AUS tha Tremere antitribu 4 Thelonius - aus dom tha Tremere antitribu 4 Violet Tremain - dom pre tha vic Tzimisce 6 Bishop Marlene, The Infernalist - AUS dem DOM for tha Ventrue antitribu Focus on a CardOutcast Mage I'm not sure what people are going to think about this. I have always preferred the Outcast Mage to Thadius Zho. I think I have about 8 Thadius, and about 3 Outcast Mages in my collection. It's strange. But anyway, although the Outcast lacks the special ability Thadius has, he's 50% cheaper, can still bleed, and is non-unique. For the same cost as a .44, you get an ally that can bleed, and has a built-in .44. Building a deck around the Outcast Mage might not be completely futile. I'll have to think a little harder about that, and maybe come up with something after I finally figure out James Coupe's "intercept deck that wins". I'll do a brief comparison to a few other standard allies.
So, going over this quickly, though the Outcast Mage is more expensive than the other allies listed, he is also one of the few with ranged damage. In addition, he has a maneuver, unlike the Slashers. Again, he is non-unique...you could use two Outcasts instead of Thadius, and would see little (if any) downgrade in the effectiveness. Give them each a laptop or other equipment (Flak Jacket, IR Goggles) and, they're a vast improvement over Thadius. Also, the Outcast Mage can bleed, unlike many allies...the Political Ally being one of the few exceptions, and it is very weak in combat. To conclude, I like the Outcast Mage; you may not. In that case, you're wrong. So there. Sample DeckTitle: Tremere gonna put the smack down Tremere & !Tremere bleed Crypt Library (90) Master(18) Action(19) Action Modifier(17) Combat(24) Reaction(12) Comments: I don't think I've ever built a Tremere deck like this before. Although it is fairly focused, I have tended to concentrate on either combat, something completely weird, or a standard auspex/dominate/thaumaturgy deck. I like the focus here on bleeding, with adequate combat backup. Obviously, it's not going to stand up to a determined assault, but it should provide a nuisance to anyone that wants to block. The minions are relatively small, making it your best bet to ignore rushers and simply keep bleeding and pulling out more vampires. This deck uses Scouting Mission and Bonding to achieve a fairly standard bleed of 3 at +1 stealth. If you're not scared of Archon Investigation, switch to Govern the Unaligned and/or Threats/Conditioning; however, I wasn't sure how this deck would do on regaining blood, even with the Theft of Vitae available. 4 or 5 vampires bleeding for 3 each per turn should prove relatively threatening in most environments. The +1 stealth would not cut it in my usual playgroup, as they tend to have light intercept in almost every deck. It should, however, work acceptably in other environments. I originally designed this without the Effective Managements, the WWEF, and Deflections, but I thought they might be useful. If you want, take them out, and add in one more Blood Doll, a couple more Delaying Tactics, 2 Scouting Missions & Bondings, and 2 each of Movement of the Mind and Theft of Vitae. Or, that's what I recommend at least. Admittedly, without the WWEF, the Delaying Tactics are less useful. I also originally had a couple of Political Backlashes thrown in for fun, as I never see them, and they might be amusing to throw in. |