[bruces at fringeware.com: Public Address on Dead Media Project]

Paul DiFilippo ac038 at osfn.rhilinet.gov
Sat Sep 23 09:16:53 CDT 1995



    ================= Begin forwarded message =================

    From: bruces at fringeware.com (Bruce Sterling)
    To: dead-media at Fringeware.COM
    Subject:  Public Address on Dead Media Project
    Date: Fri, 22 Sep

    
    by Bruce Sterling
    bruces at well.com
    
    Literary Freeware:  Not for Commercial Use
    
    "The Life and Death of Media"
    Speech at Sixth International Symposium on Electronic Art 
    ISEA '95
    Montreal Sept 19 1995
    
    
         Hello, my name's Bruce Sterling, I'm a science 
    fiction writer from Austin, Texas.   It's very pleasant to 
    be here in Montreal at an event like ISEA.  It's 
    professionally pleasant.  As a science fiction writer, I 
    have a deep and abiding  interest in electronic arts.  In 
    multimedia.  In computer networks.  In CD-ROM.  In virtual 
    reality.  In the Internet.  In the Information 
    Superhighway.  In cyberspace.  Basically, the less likely 
    it sounds, the better I like it.
    
    	These are topics that I dare not ignore.   It would 
    mean ignoring  the nervous system of the information 
    society.  The laboratory of information science.  The 
    battlefield of information warfare.  The marketplace of 
    the information economy.   As well as one of the strangest 
    areas of the art world.    
    
    	When Jules Verne invented science fiction, Jules Verne 
    was a stockbroker.  Almost by accident, Jules Verne  
    discovered that nineteenth century France had a large 
    market for techno-thrillers.   Jules Verne discovered and 
    fed the tremendous 19th-century cultural appetite for 
    romantic, futuristic technologies like the hot-air-
    balloon, the electric submarine, the airborne battleship, 
    the moon cannon. 
    
    	Today, at the close of the twentieth century, I feel a 
    great sense of solidarity with my spiritual ancestor Jules 
    Verne when it comes to topics such as virtual reality, and 
    telepresence, and direct links between brain and computer.  
    Even as I stand here before you,  I can scarcely restrain 
    my natural urge to inflate some of these big shiny  high-
    tech balloons with the hot air of the imagination.   
    
    	But ladies and gentlemen, I have seen this done for so 
    long now, and for *so many times,*  and to so many 
    different technologies, that I can no longer do it myself 
    with any sense of existential authenticity.   I must 
    confess to you quite openly and frankly that I am having a 
    crisis of conscience.   
    
          In the year 1995, do information technologies really 
    *need* any more hot-breathing promotion from science 
    fiction writers?  I would suggest otherwise.  Take AT&T's 
    famous "You Will" campaign.  AT&T's  public relations 
    campaign has reached millions of people -- even though 
    AT&T  have just announced plans to fire ten thousand of 
    their own computer people.  
    
    	Have you ever wondered if AT&T has any real idea what 
    they're doing?  Do you think that AT&T has any real idea 
    what they'll do to us,  once they arrive in that future 
    that they are selling to us?  Did you ever wonder what 
    AT&T really wants?  You Will!
    
    	But at least AT&T makes nice looking science fiction 
    commercials with great set design.   Let's consider Canada 
    Bell.   Canada Bell is making an incredibly arrogant 
    attempt to trademark the term "The Net" --   a term which 
    has been common parlance worldwide since at least 1988.   
    Canada Bell should be sued for that kind of  hubris, and 
    in fact they *are* being sued, or at least opposed in 
    court.   
    
    	Symptoms like this make it clear that the good old 
    techno-booster role of science fiction writers has been 
    taken over by a new professional class of public relations 
    hucksters and intellectual property attorneys.  Science 
    fiction writers are no longer needed to serve as 
    handmaidens for these blundering colossi.  
    
         Nowadays, science fiction writers should fulfill 
    another role.  Science fiction writers should be examining 
    aspects of media that cannot be promoted and sold.  
    Aspects of media that corporate public relations people 
    are *afraid to look at* and deeply afraid to tell us 
    about.   We should be attempting to achieve a coherent 
    understanding of media.
    
    	I'm not saying, mind you, that we're actually going to 
    do this fine and noble thing.  I'm merely saying that's 
    what's needed.    Given that tremendous challenge, science 
    fiction writing is a rather meager response at best.    At 
    our best, maybe we science fiction writers can act as 
    harbingers or catalysts, but what is really needed at this 
    historical juncture is a serious general global assessment 
    of our technosocial condition.   Before we install the 
    latest hot-off-the-disk-drive version of Windows For 
    Civilization 2.0, we ought to look around ourselves very 
    seriously.  Probably,  before leaping in postmodern 
    ecstasy into the black hole of virtuality, we ought to 
    make and store some back-ups of the system first.   Our 
    society would do this if we had a momentary attack of 
    common sense.   But never mind, that's just a passing 
    suggestion.    
    
    	Rather than dwelling on that, let me tell you how I 
    reached this artistic crisis of mine.   Two months ago, I 
    finished a new science fiction novel.  It's a novel about 
    virtual reality artists in Europe in the late twenty-first 
    century.   I think people in today's digital art community 
    will recognize this novel as my little valentine for them.  
    This is a novel set a hundred years from today, in which I 
    pretend that digital arts people like the people from ISEA 
    have become the planet's art establishment.  I know this 
    is a very far-fetched notion, but you can get away with 
    that sort of thing in science fiction novels.   
    
    	The novel was a lot of fun to write.  I thought it was 
    very inventive and clever and it left me absurdly pleased 
    with myself.   Unfortunately, I got to thinking seriously 
    about digital art while I was writing this book, and this 
    forced me confront some of my own limits.  
    
    	I'm not thinking hard enough about media.    The 
    approaches I have been using are too shallow, too 
    glittery, too facile.   I have to get a better grip. 
    
    	Media is a commodity.  Media is something that is sold 
    to us.  Media can be something that we are sold to, even.   
    Media is an everyday thing.  You can buy bandwidth in job 
    lots.   You can watch television, buy books, videos, 
    records, CDs, but that's not it.   That's not what's 
    interesting.  
    
    	Media is an extension of the senses.
    	Media is a mode of consciousness.
    	Media is extra-somatic memory.  It's a crystallization 
    of human thought that survives the death of the 
    individual.
    	Media generates simulacra.  The mechanical 
    reproduction of images is media.
    	Media is a means of social interaction.  
    	Media is a means of command and control.  
    	Media is statistics, knowledge that is gathered and 
    generated by the state.  Media is economics, transactions, 
    records, contracts, money and the records of money.
    	Media is the means of civil society and public 
    opinion.  Media is a means of debate and decision and 
    agitpropaganda.
    
    	None of these are a full working definition of the 
    term "media," but they are a list of the qualities of this 
    phenomenon that I find really relevant and compelling.    
    
    	To treat this matter seriously, I need a far better 
    understanding than I have.  We're getting in really deep 
    now, ladies and gentlemen; we can't trifle with this thing 
    any more.  As a society, we have bet the farm on the 
    digital imperative.   I need to speculate from new 
    principles and new assumptions.  I want a new synthesis, I 
    want to really know and understand how media live and die.   
    
    	Maybe I'll get my heartfelt little wish, and maybe I 
    won't.  But now I want to tell you how I plan to go about 
    attempting this.
    
    	 First, I want to destroy the Whig version of 
    technological history.  In the Whig version of history,  
    all events in the past have benevolently conspired to 
    produce the crown of creation, ourselves.   In the Whig 
    version of media history, all technological developments 
    have marched in progressive lockstep, from height to 
    height, to produce the current exalted media landscape.   
    This is a very simple story.   It's convenient and it 
    flatters our self-esteem.  It's very cheering to 
    supporters of the media status quo (if there are any 
    supporters left, or even any status quo left), but it can 
    be proven untrue.   
    
    	It can be proven untrue by disinterring and dissecting 
    dead media.  One understands evolution by studying the 
    fossil record.  The arcane,  the offbeat, the forgotten.  
    The failures, the lost and the buried, the media-maudit.  
    The dead precursors of later successes.  Some forms of 
    media are rendered obsolescent, but others are murdered.  
    Some innovations are pushed very hard by clever and 
    powerful people with lots of money, and yet they still 
    fail.  I find that aspect particularly interesting.
    
    	I'm not alone in my interest in this topic.   My 
    friend and colleague Richard Kadrey is also a science 
    fiction writer, and together we have launched an effort  
    called the Dead Media Project.   We're using the Internet 
    to bring people together to catalog and study extinct 
    forms of human communication.   We're in the media autopsy 
    business.  We're into media forensics.  
    
    	At the moment our scholarly efforts are very modest.   
    We are currently engaged in a  simple roll-call of the 
    dead -- disinterring and listing dead media.   
    
    	My interest in dead media doesn't mean I've lost 
    interest in forms of media that are struggling to be born.   
    I spend a lot of time on the Internet these days.   For 
    instance, I made an entire book of mine available on the 
    Internet -- a book called THE HACKER CRACKDOWN.  In the 
    past, I've used the Internet as a vanity press -- to 
    publish and spread articles and speeches and critique.   
    The Dead Media Project is my attempt to involve the 
    Internet community in a new and different aspect of book 
    production -- the beginning of a book, the raw research, 
    the conceptual stages.    This time I want the public in 
    on the book *before I've written it.*
    
     	In fact, I don't even *want* to write this book -- The 
    Dead Media Handbook, a field guide for the communications 
    paleontologist.  Someone else should write this book, 
    quite possibly someone in this audience.   I don't 
    particularly want to create it -- I just want to read it, 
    absorb its useful lessons, and then go on to my normal 
    business, which is writing science fiction novels.   
    
              I believe that the DEAD MEDIA HANDBOOK will in 
    fact be written, even if I have to break down and actually 
    write it myself.    But there will be a price to be paid 
    for the production of this book, and that price will be 
    the necessity of abandoning intellectual property.   
    
    	I think this is a fine idea for a book, but rather 
    than hiding it, I plan to publicize it widely.   It's not 
    a trade secret; I don't care how many people know I'm 
    working on it.   I have nothing to gain by poring over 
    this in secrecy.  All the notes and research in the Dead 
    Media Project will be available to anyone who joins the 
    research effort.   It will be a public-domain source of 
    knowledge contributed by independent scholars working pro 
    bono.   This information will be free. 
    
    	If this scheme works, it will work in the way the 
    Internet works:  through prestige, netiquette and acts of 
    intellectual generosity.   I think that books can and even 
    should be constructed in the same way that the Internet is 
    constructed.  I'm going to give it a try.
    
    	I know that many people are working in media studies 
    from a variety of different scholarly approaches, and I 
    respect those efforts.  I plan to spend a lot of time 
    reading a lot more of them.   But they're not yet 
    scratching my visionary itch.    I don't think that 
    overarching syntheses or ideological summations are in 
    order yet -- I think what is needed now is *fieldwork.*    
    Commentaries, coming in from all corners of the compass, 
    from all over the world, via modem.   Maybe the central 
    mystery of media can be paste-bombed into submission -- 
    nibbled to death bit by bit. 
    
    	  I strongly suspect that people of your backgrounds 
    and accomplishments  can help me in this project, so I'm 
    frankly begging you to help me.   
    
    	The Dead Media Project has only been public for about 
    a month and a half, but I want to share with you some of 
    my preliminary discoveries.   I rather suspect that they 
    may have some modest relevance for people in ISEA.
    
    	Let's consider cinema.  Cinema is not a dead medium -- 
    cinema is a hundred years old, and obviously alive, and 
    more or less well.  At least, it's still generating plenty 
    of revenue in those squinchy little multiplex theaters.    
    But cinema killed quite a few other media.   The magic 
    lantern, the  phenakistiscope, the phantasmagoria, the 
    praxinoscope, the zoetrope, the mutoscope, the fantascope.    
    If you look closely at the evolution of cinema you can see 
    that cinema is not a monolith, it's a radiation of 
    species.  E J Marey's "chambre chronophotographique."  The 
    Edison kinetoscope.  Anschutz's tachyscope.    The 
    vitagraph,  the cinematographe, the theatrograph, the 
    animatograph, the Urbanora.   
    
    	Cinema as a medium did not make a sudden triumphant  
    leap from silent movies to sound.  People were attempting 
    to jam sound into cinema from almost the beginning.  We 
    remember the much-publicized triumphs like THE JAZZ 
    SINGER, but we have been taught to disregard the numerous 
    experiments that died on the barbed wire of technological 
    advance.   The Edison kinetophone.  Gaumont's Chronophone.  
    The synchronoscope.  The movietone.  Phonofilm.  The 
    graphophonoscope.  The vitaphone.  
    
    	These mutant forms of talking and singing cinema 
    weren't ignored because they failed to work.  In a lot of 
    cases they worked just fine.  Nobody who invented these 
    devices ever set out to build a failure.  The truly failed 
    experiments never even made it out of the lab.   These 
    dead species of cinema were always imagined and proclaimed 
    to be the cutting edge, the state of the art, and they 
    were generally unveiled in a state of wild enthusiasm and 
    a furious drumbeat from the press.  They died because of 
    contingency, not destiny.  
    
    	Take Gaumont's Chronophone, for instance.  The name 
    sounds rather arcane and silly, but that is not a 
    technical judgement.   Cinevision, Cinerama, Odorama  -- 
    do these names really sound any less silly?   How about 
    Apple QuickTime, or CU-SeeMe, or Yahoo?  But hey, those 
    can't be silly -- those are modern!   "I hope you're not 
    trying to suggest that someday people will laugh at *us.*   
    Hey man, we're cyberculture -- we'll never be obsolete."
    
    	Some media shed a few dead species, but the genus goes 
    on living.   Other media are murdered.
    
    	Have you ever heard of the quipu of preColumbian Peru?  
    If you have, it's a minor miracle.   The  archives of 
    Incan quipu were burned by the Spanish conquerors, after 
    the Council of Lima in the year 1583.   There are about 
    400 authentic quipus left in the entire world.   Every 
    last one of the quipus we possess nowadays was dug out of 
    a human grave.
    
    	Well, not quite every last one.  I happen to have a 
    brand-new quipu here in my pocket.  I was doing quite a 
    bit of reading about quipu, so I decided I'd make one.
    
    	The word quipu means 'account' in the Quechua 
    language, so the quipu was basically a kind of accounting 
    device and calculator.   This is a fabric network to carry 
    data.  This was the only recording medium that the Incas 
    had.   It served all the recording functions of their 
    society.  
    
    	No one today seems to have any real idea how these 
    quipu worked.  They all looked more or less like this one 
    -- they had a thick fabric backbone, with a series of 
    dependent fringes.  But the fringes could also have 
    fringes.  Sometimes there were as many as six 
    subdirectories coming off the backbone of the network.  
    They had a variety of different knots.  They had quite a 
    wide variety of colors.  People have only the vaguest 
    ideas what the colors may have signified.   
    
    	This is a very small quipu.  The largest remaining 
    quipu weighs about forty pounds and has well over two 
    thousand dependent cords.  No one has any idea what this 
    device signifies or what message it carries.  It was 
    buried with a Peruvian gentleman who was modestly well to 
    do, but he doesn't appear to have been particularly 
    prominent.
    
    	The Incas had no idea that the planet harbored any 
    civilization other than their own.   As far as they were 
    concerned, these quipu were the absolute apex of human 
    intellectual accomplishment.   And one must admit they 
    have a lot to offer.  They're very light -- wool and 
    cotton -- they're portable and durable.  Crush-proof.   No 
    problem with power surges or headcrashes.    A good thing 
    they were portable too, because one of their primary 
    functions was the census.   
    
    	It appears that everyone without exception in the Inca 
    realm existed as a knot in a quipu somewhere.   The Incas 
    were great masters of ethnic cleansing.  They thought 
    nothing of ordering thousands of people out of their homes 
    to distant realms as pioneers and settlers.  Everyone 
    simply loaded all their possessions onto their backs and 
    left immediately.  Thanks to the quipu, there was simply 
    no way they would ever be missed by the authorities.   
    
    	The Inca economic system was a centralized command 
    economy.   A third of the nation's economic output was 
    stored in vast ranks of stone cells.  Everything down to 
    the last sandal was recorded on quipu.  
    
    	I don't think there was ever an alphabet in quipu.  I 
    don't think that the Inca were literate in that fashion,  
    because their empire was only a hundred years old.  There 
    was nothing to pronounce that you could find on a piece of 
    string.  But there may have been geneologies in string -- 
    hierarchies, maybe family trees.  Maps, even -- three 
    days' journey, they forded a blue river, they fought a red 
    battle -- you can imagine how usefully suggestive this 
    might have been.  Maybe you could attack language even 
    more directly with a quipu:   meter, stress, quantity, 
    pitch, length of the poem -- why should this be hard to 
    believe?   In English we sometimes call telling a story 
    "spinning a yarn."
    
    	 These Incas were fine textile makers.  They had a lot 
    of wool and cotton.  The government made them grow it, and 
    their women spun yarn every day of their lives.  When a 
    quipucamayoc read one of these recording devices, I don't 
    think his lips moved.   There was nothing crude or halting 
    or primitive or painful about the experience -- a quipu is 
    certainly a  more tactile and sensual and three-
    dimensional experience than a book.  
    
    	The quipu was a medium.  It was a way to cast the 
    world into an entire new form of order.  It was a medium 
    invented by and for a very careful and methodical people, 
    people who liked to fit huge boulders together so snugly 
    that you couldn't slip a knife-blade between them.   For 
    the Incas, this was the Net -- a net that caught their 
    population in a sieve that dominated the whole material 
    world, a sieve that no one could escape.
    
    	You know, in today's ultramediated world, I think it's 
    quite a good idea to go into a quiet room with a quipu.  
    Go to a room and shut off the electricity.  Don't look at 
    the quipu with scorn or condescension.    Just hold it in 
    your hands and try to pretend that this the only possible 
    abstract relationship, besides speech, that you have with 
    the world.   Really try to imagine what you are *missing* 
    by not comprehending all economics, all governmental 
    business, all nonverbal communication, as a network of 
    colored yarn.    Think of this as a discipline, as an act 
    of imaginative concentration, as a human engagement with a 
    profoundly alien media alternative.  
    	
    	It's truly pitiful how little is known or remembered 
    about the quipu, a dead medium which was once the nervous 
    system of a major civilization.  And yet that is by no 
    means the only form of knot record.  There's the  
    Tlascaltec nepohualtzitzin, the Okinawan warazan, the 
    Bolivian chimpu. Samoan, Egyptian, Hawaiian, Tibetan, 
    Bengali, Formosan knot records.  So far, I know almost 
    nothing about these beyond their names.   I'd like to 
    learn more.  If I learn more and you're on my list, I'll 
    tell you about it. 
    
    	Before I began the Dead Media Project I had no idea 
    that native North American wampum could be historical 
    records.   I always thought that wampum were a kind of 
    currency.  Maybe, like the quipu, wampum were both 
    currency and record at the same time.  Imagine if *our* 
    currency were a medium.  Maybe our currency *should* be a 
    medium.  If you're an experimental media artist, why don't 
    you start writing poetry on twenty-dollar bills and see 
    what happens?   Maybe you should just write the address of 
    your favorite web site on money, and see what happens then 
    as the bill travels from hand to hand.   Peculiar notion, 
    isn't it -- communicating *with* money?  Maybe we've just 
    been *trained* to find that notion peculiar.
    
    	I'm eager to learn more about wampum.  I hope someone 
    can tell me about them, and share that information with 
    likeminded people.  My email address is bruces at well.com.  
    That's bruces, with an s at the end.  Go ahead and write 
    me, don't be shy.   We're all in this together -- our net 
    heritage belongs to all netkind!  We can distribute all 
    the data we like nowadays, there's nothing stopping us 
    except for the RCMP, the FBI, the SPA and the Church of 
    Scientology.   Maybe these DISKS will help you!  (((begins 
    flinging Dead Media Project floppy disks into the 
    audience))).
    
    	These are just harmless text files, ladies and 
    gentlemen.  Probably Virus Free!    I use electronic text 
    these days, because the typewriter is dying now.  
    
    	In the early days of typewriters, what wonderful names 
    they had:  Xavier Progin's  "Machine Kryptographique" 
    (1833), Guiseppe Ravizza's "Cembalo-Scrivano" (1837), 
    Charles Thurber's "Chirographer" (1843), J B. Fairbanks'  
    "Phonetic Writer and Calico Printer," and so forth.  A 
    minor horde of typing machines, many of them scarcely 
    recognizable as such to the modern eye.   Soon they'll all 
    be gone. Swept away by the computer.
    
    	The computer.  Its tide is so inexorable.   Its power 
    is so immense.  Its triumph is so complete.  What do we 
    mean exactly when we say:  "I've modernized.  I own a 
    computer"?   Are we really in possession of a machine less 
    mortal than Guiseppe Ravizza's Cembalo-Scrivano?
    
    	This computer is a Macintosh Powerbook 180.  An 
    impressive machine, isn't it?  I dote on it, personally.   
    I admire that name -- PowerBook.  It says a lot about the 
    kind of rhetoric our culture cherishes in the 1990s.   The 
    name "PowerBook" somehow suggests that this device can 
    *last* as long as a book, though even the cheapest 
    paperback will outlive this machine quite easily.  
    
    	PowerBook is a good name, but not a really pretty 
    name.  Personal computers have had much prettier names.   
    Like the Intertek Superbrain II.   It must have been 
    extremely difficult not to buy an Intertek Superbrain II, 
    even though that machine is absolutely as dead as mutton.
    
    	Forgive me while I indulge in a brief sentimental 
    roll-call of vanished glories.   The vast and every-
    growing legion of dead personal computers.  The Altair 
    8800.  The Amstrad.  The Apple Lisa.  The Apricot.  The 
    Canon Cat.   The CompuPro "Big 16."  The Exidy Sorcerer.  
    How can a sorcerer end up  dead on the junkheap?   That's 
    not supposed to happen, we're not even  supposed to 
    *think* about that.   A computer is a sorcerer with a  
    superbrain, it's not supposed to be lying in a landfill 
    with great-grandma's  victrola.  The Hyperion, the Mattel 
    Aquarius.  The NorthStar Horizon and  the Osborne 
    Executive.  The Xerox Alto and the Yamaha CX5M.
    
    	But wait!   There's more!  Dead mainframes!  Dozens 
    and dozens of fantastically complex and expensive dead 
    mainframes.  Dead supercomputers.  Dead operating systems.   
    We all know that yesterday's operating systems are far 
    inferior to today's Windows 95.  Windows 95 is an 
    operating system which is refreshingly honest, because it 
    has an expiration date written right on it.   We know that 
    operating systems are of absolutely critical importance in 
    computing, but how often do we honestly recognize that?  
    
    	Suppose you compose an electronic artwork for an 
    operating system that subsequently dies.  It doesn't 
    matter  how much creative effort you invested it that 
    program.  It does not matter how cleverly you wrote the 
    code.  The number of manhours invested is of no relevance.  
    Your artistic theories and your sense of conviction are 
    profoundly beside the point.  If you chose to include a 
    political message, that message will never again reach a 
    human ear.  Your chance to influence the artists who come 
    after you is reduced drastically,  almost to nil.   You 
    are inside a dead operating system.  Unless someone 
    deliberately translates you into a new one -- with heaven 
    only knows what liberties of translation -- you are nailed 
    and sealed inside a glamorous sarcophagus.  You have 
    become dead media.  Almost as dead as the quipu.
    
    	This is, of course, the dirty little secret of the 
    electronics industry, and therefore it is the mark of Cain 
    for electronic art.  When we are surfing the web in 1995, 
    we are surfing on a vast dark sea of dead computers.  We 
    have to surf, you see -- because we are just a white scrim 
    of foam up on the surface.   The waves of machines rolling 
    in beneath us are moving in with the hideous 
    relentlessness of Moore's Law, doubling in power every 
    eighteen months, one order of magnitude a decade.   If you 
    are working on a cutting-edge computer today you are 
    working on one percent of the cutting-edge computer you 
    will have twenty years from now.   
    
    	And beyond that -- the awe-inspiring prospect of  
    teraflops, gigaflops, petaflops.   Here's the latest issue 
    of SCIENCE magazine (((Vol 269, 8 Sept 1995, p 1363))), 
    with a truly hair-raising article called "Computer 
    Scientists Re-Think Their Discipline's Foundations."   I 
    recommend this article highly.   This isn't something I 
    made up, mind you -- this is stuff that people at 
    Princeton and Argonne National Laboratory are making up.   
    Quantum Dot computers, ten thousand times faster that 
    today's fastest microchips.  Optical computers, one 
    hundred thousand times faster.  Holographic data storage, 
    one hundred thousand times faster.   
    
    	Sometimes you think that computation has to slow down 
    -- that it has to bureaucratize -- become more like a 
    normal industry.    But then you're confronted with yet 
    another awesome vista of absolute possibility!
    
    	You see ladies and gentleman, we live in the Golden 
    Age of Dead Media.   What we brightly call "multimedia" 
    provides an a whole galaxy of mutant recombinant media, 
    most of them with the working lifespan of a pack of 
    Twinkies.  Mastering a typical CD-ROM is like mastering an 
    entire new medium by using a frozen watch-cursor.   And 
    then the machine dies.  And then the operating system 
    dies.  And then the computer language supporting that 
    operating system because as dead as the Hittite language.  
    And in the meantime, our entire culture has been sucked 
    into the black hole of computation, an utterly frenetic 
    process of virtual planned obsolescence.
    
    	But you know -- that process needn't be unexamined or 
    frenetic.  We can examine that process whenever we like, 
    and the frantic pace is entirely our own  fault.   What's 
    our big hurry anyway?  When you look at it from another 
    angle,  there's an unexpected delicious thrill in the 
    thought that individual human  beings can now survive 
    whole generations of media.  It's like outliving the 
    Soviet Union once every week!   That was never possible 
    before, but for us, that is media reality.   
    
    	It puts  machines into a category where machines 
    probably properly belong -- colorful, buzzing, cuddly 
    things with the lifespan of hamsters.  This PowerBook has 
    the lifespan of a hamster.  Exactly how attached can I 
    become to this machine?  Just how much of an emotional 
    investment can I make in my beloved three thousand dollar 
    hamster?  
    
    	I suspect that the proper attitude -- one that more 
    and more people will share in the coming millennium -- is 
    a kind of Olympian pity.   We are as gods to our mere 
    mortal media -- we kill them for our sport.
    
    	Ladies and gentlemen, let me implore your pity and 
    understanding for dead media.   If you're really 
    electronic frontier people, then in all justice, you ought 
    to eat what you are killing.   Let's try to see the 
    greater sense of tragedy and majesty in this whirlwind 
    we're creating.    Perhaps this realization will free us 
    from the hypnotism of our own PR.  I dare not suggest that 
    it will make us better artists -- but at least it may help 
    establish where we are and what is coming.   Somehow, it 
    might help us survive.  It might even help us prevail.
    
    	You've been very kind to hear me out for so long.  
    Thanks very much for listening.
    
    
    

--
Paul Di Filippo/2 Poplar St./Providence, RI 02906/401-751-0139
Motto of the Pronoids:  TISATAAFL:  "There is such a thing as
a free lunch!"



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