Realism May Be Taking the Fun Out of Games

Dave Monroe davidmmonroe at yahoo.com
Sat Apr 6 15:39:02 CST 2002


Somebody kindly sent me a copy of ...

Burnham, Van.  Supercade: A Visual History
   of the Videogame Age 1971-1984.  Cambridge, MA:
   MIT Press, 2001.

http://mitpress.mit.edu/catalog/item/default.asp?sid=963009A2-631C-4012-BE16-DC2C218DB65B&ttype=2&tid=8480

http://supercade.com/

Nostalgia for a less hyperreal time.  See also ...

Herz, J.C.  Joystick Nation: How Videogames
   Ate Our Quarters, Won Our Hearts, and Rewired
   Our Minds.  Boston: Little, Brown, 1997.

http://www.twbookmark.com/books/62/0316360074/index.html

Poole, Steven.  Trigger Happy: Videogames
   and the Entertainment Revolution.  New York:
   Arcade Publishing, 2000.

http://arcadepub.com/Book/index.cfm?GCOI=55970100070370

--- Paul Mackin <paul.mackin at verizon.net> wrote:
> 
> I ran across a provocative sentence in this
> morning's New York Times:
> 
> "[T]echnological powers are courted for their
> possibilities and resisted for their fetishistic
> demands."
> 
> Musings from the p-list of days gone bye, I thought
> to myself.
> 
> No, an article about VIDEO GAMES.
> http://www.nytimes.com/2002/04/06/arts/design/06VIDE.html

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