Realism May Be Taking the Fun Out of Games
Dave Monroe
davidmmonroe at yahoo.com
Sat Apr 6 15:39:02 CST 2002
Somebody kindly sent me a copy of ...
Burnham, Van. Supercade: A Visual History
of the Videogame Age 1971-1984. Cambridge, MA:
MIT Press, 2001.
http://mitpress.mit.edu/catalog/item/default.asp?sid=963009A2-631C-4012-BE16-DC2C218DB65B&ttype=2&tid=8480
http://supercade.com/
Nostalgia for a less hyperreal time. See also ...
Herz, J.C. Joystick Nation: How Videogames
Ate Our Quarters, Won Our Hearts, and Rewired
Our Minds. Boston: Little, Brown, 1997.
http://www.twbookmark.com/books/62/0316360074/index.html
Poole, Steven. Trigger Happy: Videogames
and the Entertainment Revolution. New York:
Arcade Publishing, 2000.
http://arcadepub.com/Book/index.cfm?GCOI=55970100070370
--- Paul Mackin <paul.mackin at verizon.net> wrote:
>
> I ran across a provocative sentence in this
> morning's New York Times:
>
> "[T]echnological powers are courted for their
> possibilities and resisted for their fetishistic
> demands."
>
> Musings from the p-list of days gone bye, I thought
> to myself.
>
> No, an article about VIDEO GAMES.
> http://www.nytimes.com/2002/04/06/arts/design/06VIDE.html
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