Shroud-like Patient Simulator
David Morris
fqmorris at hotmail.com
Mon Mar 18 15:32:27 CST 2002
http://anesthesia.stanford.edu/VASimulator/sim.htm
The MedSim-Eagle Patient Simulator is a state-of-the-art realistic, hands-on
simulator of the anesthetized or critically ill patient. A "hands-on"
simulator is one in which the clinical environment and the patient are
represented as real physical objects. A specially instrumented patient
mannequin stands in for the patient, and real clinical equipment is used to
make up the work environment.
The mannequin is based on a commercially available medical training patient
mannequin. This mannequin supports many clinical activities. Complete airway
management can be practiced including mask ventilation, endotracheal and
endobronchial intubation, cricothyrotomy and transtracheal jet ventilation.
The airway can be made "difficult" in several ways including changes in the
neck/head alignment, incorporation of an intrapharyngeal mass, and
laryngospasm. Other clinical features supported by the mannequin include
ability to placeme of peripheral and central intravenous lines, a thumb that
can be stimulated by real clinical nerve stimulators (and responds
appropriately depending on what drugs have been given), palpable radial and
carotid pulses, heart sounds and breath sounds. ECG leads place at
appropriate electrode locations pick up the mannequin's electrocardiogram.
The mannequin's electromechanical computer controlled lungs are embedded in
its chest (just like a person) and breathe spontaneously as well as by hand
or mechanical ventilation. Lung mechanics can be adjusted by the computer in
real time as appropriate. Incoming gases are detected and quantitated and
their concentrations fed to the physiologic and pharmacologic computer
models. The gases actually ventilate the mannequin, which itself produces
CO2 (as determined by the mathematical models of metabolism and the
circulation) which is expired by the lungs. Thus, any respiratory gas
analyzer can be used to physically quantitate inspired and expired gases.
Drugs must be injected into working IV lines. We like to say "there are no
magic drugs in the simulator -- you have to actually draw them up and give
them". Their identity is input to the to the computer by the instructor. A
standard anesthesia drug/supplies cart is in the simulator OR
[some features:]
Computer-controlled eyes. Eyes open and close and eye reflexes respond to
stimulus.
Arm movement. Arm moves in response to stimulus when patient is not
paralized .
Arm/Leg swelling. Arm and Leg can swell to simulate trauma.
Drug Editor. Allows user customization of drug default names,
concentrations, pharmacokinetics, and pharmacodynamics.
More complete airway management training head and neck. Allows use of LMA,
Combitube, and transtracheal jet ventilation or cricothyrotomy.
Better breath sounds and heart sounds.
Built-in gas analyzer. Allows automated quantitation of inspired gases and
better servo control of VCO2.
Improved patient editor and library of pre-defined "abnormal" patients.
Generic events can be customized to trigger and resolve by predefined
clinical intervensions and rare events can be easily programmed.
New arrhythmias supported. (e.g. A Fib, A Flutter, Mobitz type II 2nd degree
block)
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