Lot of 49 projects and artworks

Lawrence Bryan lebryan at speakeasy.net
Sat Nov 22 18:43:32 CST 2008


On Nov 22, 2008, at 1:53 PM, Michael Bailey wrote:
>

> but if you had some really good games...
> The Affinity Group - player has to assimilate Das Kapital and fend off
> globalization
> The Peacenik - player has to propound non-violence, sway crowds and
> gain footholds in media and gov't
> The Wobbly - player is faced with workplace tyranny, has to develop  
> autonomy
>
> well maybe none of the above, but couldn't there be games where
> subject matter is required to advance the play and players assimilate
> it without ever triggering the "oh, this is work" tripwire?
>

Yes. Blizzard's World of Warcraft - a title that is off-putting in so  
many ways - is fiendishly complicated and kids love it. I just turned  
70, and despite being a confirmed pacifist, play the game way too many  
hours a week. It is highly addictive with complicated internal methods  
of resolving combat that kids love to figure out to better play the  
game. Google WoW and get 338,000,000 hits. The game is set in a world  
with thousands of other players so one cannot truly play solo. Lot of  
mechanisms for joint play with all the more difficult places  
impossible without joint play, in some cases with 25 players required  
to be simultaneously on and working together.

Fo a flavor of some of the complications, look at http://www.wowwiki.com/Combat_rating_system 
  and follow some of the links.

So many things to learn about social interactions.

Then of course there are the social networking games, such as Facebook.

Lawrence




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