NP - It's not the video games
Ian Livingston
igrlivingston at gmail.com
Tue Dec 18 19:23:49 CST 2012
I like a good shoot-em-up and I cringe when I accidentally kill an ant or a
mosquito. Not sure but what it's a whole other neuronal twist when you're
in gameland.
On Tue, Dec 18, 2012 at 5:17 PM, John Bailey <sundayjb at gmail.com> wrote:
> Meaningless statistical analysis, given that "video game spending per
> capita" doesn't tell us anything about what games are being played
> where, by whom, in what way, etc. Most surveys now include video games
> such as Angry Birds and FarmVille alongside realistic US military
> shooters. That said, the argument against any correlation may be
> correct. I just wrinkle my nose at the evidence offered.
>
> On Wed, Dec 19, 2012 at 12:06 PM, Bekah <bekah0176 at sbcglobal.net> wrote:
> > Is a comparison of the murder rates when readily available assault
> rifles are combined with violent movies and video games valid if the other
> countries don't have easily available assault rifles (or handguns)? What
> if they only have the games and not the guns - how can there be much of a
> murder-by-gunshot rate at all? We have both.
> >
> > Bekah
> >
> >
> > On Dec 18, 2012, at 9:53 AM, David Morris <fqmorris at gmail.com> wrote:
> >
> >>
> http://www.washingtonpost.com/blogs/worldviews/wp/2012/12/17/ten-country-comparison-suggests-theres-little-or-no-link-between-video-games-and-gun-murders/
> >>
> >> But it turns out that the data just doesn’t support this [video game]
> connection. Looking at the world’s 10 largest video game markets yields no
> evident, statistical correlation between video game consumption and
> gun-related killings.
> >>
> >> It’s true that Americans spend billions of dollars on video games every
> year and that the United States has the highest firearm murder rate in the
> developed world. But other countries where video games are popular have
> much lower firearm-related murder rates. In fact, countries where video
> game consumption is highest tend to be some of the safest countries in the
> world, likely a product of the fact that developed or rich countries, where
> consumers can afford expensive games, have on average much less violent
> crime...
> >
>
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