NP - It's not the video games

Ian Livingston igrlivingston at gmail.com
Wed Dec 19 11:08:33 CST 2012


Tale of Two Cities.


On Wed, Dec 19, 2012 at 6:49 AM, rich <richard.romeo at gmail.com> wrote:

> Turner Diaries
>
> On Wed, Dec 19, 2012 at 7:35 AM, Henry M <scuffling at gmail.com> wrote:
> > Protocols of the Elders of Zion. Catcher in the Rye.  Communist
> Manifesto.
> > Das Kapital.
> >
> >
> > Yours truly,
> > ٩(●̮̮̃•̃)۶
> > Henry Musikar, CISSP
> > http://astore.amazon.com/tdcoccamsaxe-20
> >
> >
> > On Wed, Dec 19, 2012 at 6:37 AM, Kai Frederik Lorentzen
> > <lorentzen at hotmail.de> wrote:
> >>
> >>
> >> Which books do you have in mind?
> >> The Bible? Blood Meridian? American Psycho?
> >> Just curious.
> >>
> >>
> >> On 18.12.2012 19:46, Henry M wrote:
> >>
> >> Just as the correlation of booze to hard drugs is greater than pot to
> hard
> >> drugs, it appears to me that books are more likely to lead to gun
> murders
> >> than are video games.
> >>
> >> Yours truly,
> >> ٩(●̮̮̃•̃)۶
> >> Henry Musikar, CISSP
> >> http://astore.amazon.com/tdcoccamsaxe-20
> >>
> >>
> >>
> >> On Tue, Dec 18, 2012 at 12:53 PM, David Morris <fqmorris at gmail.com>
> wrote:
> >>>
> >>>
> >>>
> http://www.washingtonpost.com/blogs/worldviews/wp/2012/12/17/ten-country-comparison-suggests-theres-little-or-no-link-between-video-games-and-gun-murders/
> >>>
> >>> But it turns out that the data just doesn’t support this [video game]
> >>> connection. Looking at the world’s 10 largest video game markets
> yields no
> >>> evident, statistical correlation between video game consumption and
> >>> gun-related killings.
> >>>
> >>> It’s true that Americans spend billions of dollars on video games every
> >>> year and that the United States has the highest firearm murder rate in
> the
> >>> developed world. But other countries where video games are popular
> have much
> >>> lower firearm-related murder rates. In fact, countries where video game
> >>> consumption is highest tend to be some of the safest countries in the
> world,
> >>> likely a product of the fact that developed or rich countries, where
> >>> consumers can afford expensive games, have on average much less violent
> >>> crime...
> >>
> >>
> >>
> >
>
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