BEER Group Read. Crazily, weirdly, tangential maybe, prolly not but for the times.
Mark Kohut
markekohut at yahoo.com
Thu Oct 17 13:01:31 CDT 2013
>From a wired.com story on a videogame SATIRE?!
Includes presentness and a narrative that mocks...(this is second version of a game originally out in 2011.)
The Stanley Parable frustrates me, and it’s all my fault. It is a work of satire; it takes the form of a first-person adventure game in order to expose, parody and ridicule (and in so doing, hope to change?) the narrative and gameplay tropes upon which the genre relies. It lets you make choices in an attempt to illustrate that choice in a videogame is an illusion....
And yet no matter how many times The Stanley Parable told me that, and no matter how much I thought I understood it, it turns out that deep down I refused to believe it. Even when the game mocked me for it. Stanley‘s ever-present narrator has an uncanny knack for predicting exactly what I’m going to do and tell me that I’m doing it, usually when I’m trying to do something that videogames tend to react to — pushing buttons, waiting for dialogue to finish, running in circles.
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