Foley Walker
bekah
bekah0176 at sbcglobal.net
Sun Mar 25 01:00:00 CDT 2007
Great catch! Thanks!
Bekah
At 3:33 AM +0000 3/25/07, robinlandseadel at comcast.net wrote:
>D'oh!
>
>Of course, the purpose of a Foley Walker is to
>"shadow" the footsteps of an actor walking in a
>film, trying to get just the right sound and precisely
>synchronize the sounds with the sight of another
>actor's walking.
>
> Foley: Live Sound Effects
>
> Live Performance
>
> In performances before studio audiences, foley adds
> considerable visual interest. A foley walker for such
> a set-up needs stage presence, showmanship and a
> good ear. S/he also must know when to give and take
> stage, for a real hambone working the sound effects
> can easily upstage the actors. Perhaps that explains
> why radio sfx personnel in the old days belonged to
> AFRA, an actors' union.
>
> Typically, the foley gear is arrayed on and around
> a table off to one side of the stage or performance
> area. One mike covers the table and another the
> floor. The table mike never sits on the table but is
> shock mounted on a floor stand high enough to
> capture vocal effects, such as dog barks, hoot owls,
> raspberries, gurgles, bubbles and assorted moans
> and groans. One or two foley walkers, more if needed,
> do all the live sound effects.
>
>http://www.natf.org/wad/foley.htm
>
> A Foley artist is sometimes called a 'Foley Walker' or
> 'Stepper' because one of the most important elements
> we provide is the sound of the footsteps. When the
> original dialogue is replaced, due to noise or bad
> performance, the sound of the actors walking also
> needs to be redone.
>
> Every footstep for each character is covered; you
> must match the sync of the steps, the surface (wood,
> marble, dirt etc.) and the feeling (heavy, fast, angry,
> panicked etc.) of each step!
>
> Feet are very difficult to perform. It takes a lot of practice
> to get the exact feeling and timing while standing
> stationary - you can' t walk across the room because
> the microphone needs to be fixed and besides, you
> don't have that much room!
>
> Before You Begin...
> You will need many kinds of well worn shoes - a trip
> to the Salvation Army store will yield many treasures
> (cowboy boots, pumps, hard and soft souled shoes)
> at a reasonable price. You may need to 'gaff tape'
> any squeaky or loose ornamental bits so they don't
> clutter the sound of the steps; remember you are
> trying to record a clean, rich sounding footstep and
> it doesn't matter what the shoe looks like!
>
> You will also need several surfaces such as wood,
> concrete, metal and gravel. A Foley Stage is specifically
> built to accommodate these needs by having insulated
> 'pits' which are several feet in width and filled with these
> floor materials.
>
>
> How To Record A Foot Track...
> You will need a track for each main character in the
>film
> as well as several for background or 'b.g. feet'. We
> generally group tracks by Male or Female so that the
> mixer can set the EQ (Equalization) consistently
> (pumps are sharper than running shoes!)
>
> The microphone should be placed about three feet in
> front of the Foley Artist when the scene is outdoors
> (tight miked) and placed six to ten feet away when the
> scene is indoors (loose miked). This technique allows
> the mike to breath and provides a roomy sound for
> indoor vs. a tight sound for outdoors.
>
> We often use a second mike on a boom, placed high
> in the room, to capture the ambient room sound - this
> mike is mixed into the single track while recording.
> Using a second mike allows the Foley recordist to mix
> fades and perspectives during the recording session,
> but this is very tricky - the problem is that you are
> limiting the mixer to what you recorded with no chance
> to 'fix it in the mix!'
>
> You will need to 'ride the level' as characters enter or
> exit a scene but be gentle and let the Foley Artist work
> the fade as you do (this takes teamwork!)
>
> If you have to 'punch into the track' (the artist missed a
> footstep) you will need to get the rhythm of the steps
> and punch in between footsteps! This requires
> extreme precision, teamwork and practice! Whenever
> possible, try to punch on a scene cut or break in the action.
>
> How To Perform A Foot Track...
> You will need to select the appropriate shoes and surfaces
> required in the film (boots, pumps, marble etc.) Watch the
> picture carefully and remember that sometimes what you
> hear on guide (the production recording) is only a film set
> and its up to you to create the best sounding footsteps:
>
> You will be standing still (not actually walking!) and you
> will be using one or two feet.
>
> My Favorite Pumps
> The action is "heel / toe". While you are doing this you
> must roll your foot from heel to toe, so as to create the
> sound illusion of forward movement. The best technique
> I have found is to roll from the outer heel to the inner toe
> of your foot. Running requires a quicker and shorter
> heel / toe action as does climbing stairs! When the actor
> comes to a stop, there is usually a definitive step or
> weight shift which you must capture (this give a feeling
> of closure to the movement.)
>
> To get "in sync" with the actor, you must try to watch
> their shoulders (not their feet!) - if you watch their feet
> then you will never be in sync because this technique
> is too reactionary. The shoulders however, will give you
> the sense of movement about to happen and when you
> sway and move as the actor does, the feet just tend to
> naturally sync up!
>
> When the sync gets hard (some actors just do strange
> things while walking!), count steps and get a pattern -
> step, step, step, skip, stop. This you can rehearse and
> then record.
>
> (For an excersise in frustration, try doing Jack Nicholsons
> feet in "As Good As It Gets" when he walks down the
> sidewalk never touching the cracks - Wow! Hats off to
> Andy Malcolm the artist!!!)
>
> B.G. Feet are a wash of foot tracks that fill the background
> characters. Pick a person(s) on screen and follow them -
> after a while of practicing, you will be able to do several
> people at once!
>
> The End Result...
> When all the steps are recorded (this can take several
> days or weeks!) the foots track should sound distinct
> and natural. Every character should be recognizable
> (even when you don't see them on screen) and the
> feeling of movement and action should be captured.
>
> There is no doubt that doing feet is the hardest
> technique a Foley Artist has to learn! Maybe that
> is why dancers make such good Foley Artists!
>
>http://www.marblehead.net/foley/feet.html
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