NP - It's not the video games

Tara Brady madame.brady at gmail.com
Thu Dec 20 08:23:37 CST 2012


No worries at all, David. You're probably right on both counts. Obscure and
loopy. T

On Thursday, 20 December 2012, David Morris wrote:

> Sorry Tara. I jumped the gun. Just plain my bad.
>
> On Wednesday, December 19, 2012, Ian Livingston wrote:
>
>> I gather Tara is suggesting it's time for the US to outgrow its barbarous
>> old coat of a citizen militia disguising the uncivilized fascination with
>> all manner of firearms and their broad availability to untrained users. I'm
>> inclined to agree.
>>
>> On Wed, Dec 19, 2012 at 6:44 PM, David Morris <fqmorris at gmail.com> wrote:
>>
>>> Just saying what?
>>>
>>> Say something.  A pic of a quote isn't saying anything. This post was
>>> obscure because you're probably loopy.
>>>
>>> On Wednesday, December 19, 2012, Tara Brady wrote:
>>>
>>>> From Irish aggregate news site earlier today... Just saying.
>>>>
>>>>
>>>> http://cf.broadsheet.ie/wp-content/uploads/2012/12/Thomas-Jefferson-Inscription-634x845.jpg
>>>>
>>>>
>>>> On 20 December 2012 02:28, David Morris <fqmorris at gmail.com> wrote:
>>>>
>>>>> Fine studies linking violent video games to "increased aggressive
>>>>> behavior.  And how does that counter the fact that other agro vid games
>>>>> play outside US don't result in multiple gun massacres?
>>>>>
>>>>> The agro-vid line is a diversion from guns as root cause of these
>>>>> massacres.
>>>>>
>>>>> David Morris
>>>>>
>>>>>
>>>>> On Wednesday, December 19, 2012, alice wellintown wrote:
>>>>>
>>>>>> Longitudinal effects of violent video games on aggression in Japan and
>>>>>> the United States.
>>>>>>
>>>>>> CONCLUSIONS:
>>>>>>
>>>>>> These longitudinal results confirm earlier experimental and
>>>>>> cross-sectional studies that had suggested that playing violent video
>>>>>> games is a significant risk factor for later physically aggressive
>>>>>> behavior and that this violent video game effect on youth generalizes
>>>>>> across very different cultures. As a whole, the research strongly
>>>>>> suggests reducing the exposure of youth to this risk factor.
>>>>>>
>>>>>>
>>>>>> http://www.ncbi.nlm.nih.gov/pubmed/18977956
>>>>>>
>>>>>>
>>>>>> A longitudinal study of the association between violent video game
>>>>>> play and aggression among adolescents.
>>>>>>
>>>>>> Sustained violent video game play was significantly related to steeper
>>>>>> increases in adolescents' trajectory of aggressive behavior over time.
>>>>>> Moreover, greater violent video game play predicted higher levels of
>>>>>> aggression over time, after controlling for previous levels of
>>>>>> aggression, supporting the socialization hypothesis. In contrast, no
>>>>>> support was found for the selection hypothesis. Nonviolent video game
>>>>>> play also did not predict higher levels of aggressive behavior over
>>>>>> time. Our findings, and the fact that many adolescents play video
>>>>>> games for several hours every day, underscore the need for a greater
>>>>>> understanding of the long-term relation between violent video games
>>>>>> and aggression, as well as the specific game characteristics (e.g.,
>>>>>> violent content, competition, pace of action) that may be responsible
>>>>>> for this association.
>>>>>>
>>>>>> http://www.ncbi.nlm.nih.gov/pubmed/22040315
>>>>>>
>>>>>> Researchers have reported experimental evidence linking violent video
>>>>>> games to more aggressive behavior, particularly as it relates to
>>>>>> children who are at more sensitive stages in their socialization.
>>>>>> These effects have been found to be particularly profound in the case
>>>>>> of child-initiated virtual violence.
>>>>>>
>>>>>>
>>>>>> http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
>>>>>>
>>>>>
>>>>
>>
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