NP - It's not the video games
David Morris
fqmorris at gmail.com
Wed Dec 19 21:44:24 CST 2012
Sorry Tara. I jumped the gun. Just plain my bad.
On Wednesday, December 19, 2012, Ian Livingston wrote:
> I gather Tara is suggesting it's time for the US to outgrow its barbarous
> old coat of a citizen militia disguising the uncivilized fascination with
> all manner of firearms and their broad availability to untrained users. I'm
> inclined to agree.
>
> On Wed, Dec 19, 2012 at 6:44 PM, David Morris <fqmorris at gmail.com<javascript:_e({}, 'cvml', 'fqmorris at gmail.com');>
> > wrote:
>
>> Just saying what?
>>
>> Say something. A pic of a quote isn't saying anything. This post was
>> obscure because you're probably loopy.
>>
>> On Wednesday, December 19, 2012, Tara Brady wrote:
>>
>>> From Irish aggregate news site earlier today... Just saying.
>>>
>>>
>>> http://cf.broadsheet.ie/wp-content/uploads/2012/12/Thomas-Jefferson-Inscription-634x845.jpg
>>>
>>>
>>> On 20 December 2012 02:28, David Morris <fqmorris at gmail.com> wrote:
>>>
>>>> Fine studies linking violent video games to "increased aggressive
>>>> behavior. And how does that counter the fact that other agro vid games
>>>> play outside US don't result in multiple gun massacres?
>>>>
>>>> The agro-vid line is a diversion from guns as root cause of these
>>>> massacres.
>>>>
>>>> David Morris
>>>>
>>>>
>>>> On Wednesday, December 19, 2012, alice wellintown wrote:
>>>>
>>>>> Longitudinal effects of violent video games on aggression in Japan and
>>>>> the United States.
>>>>>
>>>>> CONCLUSIONS:
>>>>>
>>>>> These longitudinal results confirm earlier experimental and
>>>>> cross-sectional studies that had suggested that playing violent video
>>>>> games is a significant risk factor for later physically aggressive
>>>>> behavior and that this violent video game effect on youth generalizes
>>>>> across very different cultures. As a whole, the research strongly
>>>>> suggests reducing the exposure of youth to this risk factor.
>>>>>
>>>>>
>>>>> http://www.ncbi.nlm.nih.gov/pubmed/18977956
>>>>>
>>>>>
>>>>> A longitudinal study of the association between violent video game
>>>>> play and aggression among adolescents.
>>>>>
>>>>> Sustained violent video game play was significantly related to steeper
>>>>> increases in adolescents' trajectory of aggressive behavior over time.
>>>>> Moreover, greater violent video game play predicted higher levels of
>>>>> aggression over time, after controlling for previous levels of
>>>>> aggression, supporting the socialization hypothesis. In contrast, no
>>>>> support was found for the selection hypothesis. Nonviolent video game
>>>>> play also did not predict higher levels of aggressive behavior over
>>>>> time. Our findings, and the fact that many adolescents play video
>>>>> games for several hours every day, underscore the need for a greater
>>>>> understanding of the long-term relation between violent video games
>>>>> and aggression, as well as the specific game characteristics (e.g.,
>>>>> violent content, competition, pace of action) that may be responsible
>>>>> for this association.
>>>>>
>>>>> http://www.ncbi.nlm.nih.gov/pubmed/22040315
>>>>>
>>>>> Researchers have reported experimental evidence linking violent video
>>>>> games to more aggressive behavior, particularly as it relates to
>>>>> children who are at more sensitive stages in their socialization.
>>>>> These effects have been found to be particularly profound in the case
>>>>> of child-initiated virtual violence.
>>>>>
>>>>>
>>>>> http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
>>>>>
>>>>
>>>
>
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