BE: cracking DeepArcher

Lemuel Underwing luunderwing at gmail.com
Fri Oct 4 15:42:36 CDT 2013


I think it's more a reference to the fact that the Final Fantasy series
tends to be ahead of the curve when it comes to graphics engines.


On Fri, Oct 4, 2013 at 2:10 PM, Rev'd Seventy-Six <revd.76 at gmail.com> wrote:

> p.75:
> "....flaring beyond the basic videogame brown of the time into the
> full color spectrum of very early morning, polygons finely smoothed to
> all but continuous curves, the rendering, modeling, and shadows,
> blending and blur, handled elegantly, even with... could you call it
> genius? Making Final Fantasy X, anyway, look like an Etch A Sketch. A
> framed lucid dream, it approaches, and wraps Maxine, and strangely
> without panic she submits."
>
> You don't have to call it genius. The villain of FFX was Sephiroth,
> not that that means anything. It certainly didn't to the game's
> designers; they were just angling for that elusive target of Cool. Me,
> I think videogames are a collosal waste of time, and I was raised in
> an arcade. (Dad worked for the Bally Arcade Co.)
>
> Still, I can't help noticing how the hebrew map of the macrocosm
> resembles a bow pulled taut, nor how (following Monte's lead) there
> are two trees mentioned in the garden of Genesis: for eternal life &
> knowledge of good and evil.
> -
> Pynchon-l / http://www.waste.org/mail/?list=pynchon-l
>
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