BE: cracking DeepArcher
Rev'd Seventy-Six
revd.76 at gmail.com
Fri Oct 4 14:10:33 CDT 2013
p.75:
"....flaring beyond the basic videogame brown of the time into the
full color spectrum of very early morning, polygons finely smoothed to
all but continuous curves, the rendering, modeling, and shadows,
blending and blur, handled elegantly, even with... could you call it
genius? Making Final Fantasy X, anyway, look like an Etch A Sketch. A
framed lucid dream, it approaches, and wraps Maxine, and strangely
without panic she submits."
You don't have to call it genius. The villain of FFX was Sephiroth,
not that that means anything. It certainly didn't to the game's
designers; they were just angling for that elusive target of Cool. Me,
I think videogames are a collosal waste of time, and I was raised in
an arcade. (Dad worked for the Bally Arcade Co.)
Still, I can't help noticing how the hebrew map of the macrocosm
resembles a bow pulled taut, nor how (following Monte's lead) there
are two trees mentioned in the garden of Genesis: for eternal life &
knowledge of good and evil.
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