NP - It's not the video games

Tara Brady madame.brady at gmail.com
Wed Dec 19 20:36:09 CST 2012


>From Irish aggregate news site earlier today... Just saying.

http://cf.broadsheet.ie/wp-content/uploads/2012/12/Thomas-Jefferson-Inscription-634x845.jpg


On 20 December 2012 02:28, David Morris <fqmorris at gmail.com> wrote:

> Fine studies linking violent video games to "increased aggressive
> behavior.  And how does that counter the fact that other agro vid games
> play outside US don't result in multiple gun massacres?
>
> The agro-vid line is a diversion from guns as root cause of these
> massacres.
>
> David Morris
>
>
> On Wednesday, December 19, 2012, alice wellintown wrote:
>
>> Longitudinal effects of violent video games on aggression in Japan and
>> the United States.
>>
>> CONCLUSIONS:
>>
>> These longitudinal results confirm earlier experimental and
>> cross-sectional studies that had suggested that playing violent video
>> games is a significant risk factor for later physically aggressive
>> behavior and that this violent video game effect on youth generalizes
>> across very different cultures. As a whole, the research strongly
>> suggests reducing the exposure of youth to this risk factor.
>>
>>
>> http://www.ncbi.nlm.nih.gov/pubmed/18977956
>>
>>
>> A longitudinal study of the association between violent video game
>> play and aggression among adolescents.
>>
>> Sustained violent video game play was significantly related to steeper
>> increases in adolescents' trajectory of aggressive behavior over time.
>> Moreover, greater violent video game play predicted higher levels of
>> aggression over time, after controlling for previous levels of
>> aggression, supporting the socialization hypothesis. In contrast, no
>> support was found for the selection hypothesis. Nonviolent video game
>> play also did not predict higher levels of aggressive behavior over
>> time. Our findings, and the fact that many adolescents play video
>> games for several hours every day, underscore the need for a greater
>> understanding of the long-term relation between violent video games
>> and aggression, as well as the specific game characteristics (e.g.,
>> violent content, competition, pace of action) that may be responsible
>> for this association.
>>
>> http://www.ncbi.nlm.nih.gov/pubmed/22040315
>>
>> Researchers have reported experimental evidence linking violent video
>> games to more aggressive behavior, particularly as it relates to
>> children who are at more sensitive stages in their socialization.
>> These effects have been found to be particularly profound in the case
>> of child-initiated virtual violence.
>>
>>
>> http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
>>
>
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