NP - It's not the video games

David Morris fqmorris at gmail.com
Wed Dec 19 20:44:34 CST 2012


Just saying what?

Say something.  A pic of a quote isn't saying anything. This post was
obscure because you're probably loopy.

On Wednesday, December 19, 2012, Tara Brady wrote:

> From Irish aggregate news site earlier today... Just saying.
>
>
> http://cf.broadsheet.ie/wp-content/uploads/2012/12/Thomas-Jefferson-Inscription-634x845.jpg
>
>
> On 20 December 2012 02:28, David Morris <fqmorris at gmail.com<javascript:_e({}, 'cvml', 'fqmorris at gmail.com');>
> > wrote:
>
>> Fine studies linking violent video games to "increased aggressive
>> behavior.  And how does that counter the fact that other agro vid games
>> play outside US don't result in multiple gun massacres?
>>
>> The agro-vid line is a diversion from guns as root cause of these
>> massacres.
>>
>> David Morris
>>
>>
>> On Wednesday, December 19, 2012, alice wellintown wrote:
>>
>>> Longitudinal effects of violent video games on aggression in Japan and
>>> the United States.
>>>
>>> CONCLUSIONS:
>>>
>>> These longitudinal results confirm earlier experimental and
>>> cross-sectional studies that had suggested that playing violent video
>>> games is a significant risk factor for later physically aggressive
>>> behavior and that this violent video game effect on youth generalizes
>>> across very different cultures. As a whole, the research strongly
>>> suggests reducing the exposure of youth to this risk factor.
>>>
>>>
>>> http://www.ncbi.nlm.nih.gov/pubmed/18977956
>>>
>>>
>>> A longitudinal study of the association between violent video game
>>> play and aggression among adolescents.
>>>
>>> Sustained violent video game play was significantly related to steeper
>>> increases in adolescents' trajectory of aggressive behavior over time.
>>> Moreover, greater violent video game play predicted higher levels of
>>> aggression over time, after controlling for previous levels of
>>> aggression, supporting the socialization hypothesis. In contrast, no
>>> support was found for the selection hypothesis. Nonviolent video game
>>> play also did not predict higher levels of aggressive behavior over
>>> time. Our findings, and the fact that many adolescents play video
>>> games for several hours every day, underscore the need for a greater
>>> understanding of the long-term relation between violent video games
>>> and aggression, as well as the specific game characteristics (e.g.,
>>> violent content, competition, pace of action) that may be responsible
>>> for this association.
>>>
>>> http://www.ncbi.nlm.nih.gov/pubmed/22040315
>>>
>>> Researchers have reported experimental evidence linking violent video
>>> games to more aggressive behavior, particularly as it relates to
>>> children who are at more sensitive stages in their socialization.
>>> These effects have been found to be particularly profound in the case
>>> of child-initiated virtual violence.
>>>
>>>
>>> http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
>>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://waste.org/pipermail/pynchon-l/attachments/20121219/0d1d1335/attachment.html>


More information about the Pynchon-l mailing list