NP - It's not the video games
Ian Livingston
igrlivingston at gmail.com
Wed Dec 19 21:39:02 CST 2012
I gather Tara is suggesting it's time for the US to outgrow its barbarous
old coat of a citizen militia disguising the uncivilized fascination with
all manner of firearms and their broad availability to untrained users. I'm
inclined to agree.
On Wed, Dec 19, 2012 at 6:44 PM, David Morris <fqmorris at gmail.com> wrote:
> Just saying what?
>
> Say something. A pic of a quote isn't saying anything. This post was
> obscure because you're probably loopy.
>
> On Wednesday, December 19, 2012, Tara Brady wrote:
>
>> From Irish aggregate news site earlier today... Just saying.
>>
>>
>> http://cf.broadsheet.ie/wp-content/uploads/2012/12/Thomas-Jefferson-Inscription-634x845.jpg
>>
>>
>> On 20 December 2012 02:28, David Morris <fqmorris at gmail.com> wrote:
>>
>>> Fine studies linking violent video games to "increased aggressive
>>> behavior. And how does that counter the fact that other agro vid games
>>> play outside US don't result in multiple gun massacres?
>>>
>>> The agro-vid line is a diversion from guns as root cause of these
>>> massacres.
>>>
>>> David Morris
>>>
>>>
>>> On Wednesday, December 19, 2012, alice wellintown wrote:
>>>
>>>> Longitudinal effects of violent video games on aggression in Japan and
>>>> the United States.
>>>>
>>>> CONCLUSIONS:
>>>>
>>>> These longitudinal results confirm earlier experimental and
>>>> cross-sectional studies that had suggested that playing violent video
>>>> games is a significant risk factor for later physically aggressive
>>>> behavior and that this violent video game effect on youth generalizes
>>>> across very different cultures. As a whole, the research strongly
>>>> suggests reducing the exposure of youth to this risk factor.
>>>>
>>>>
>>>> http://www.ncbi.nlm.nih.gov/pubmed/18977956
>>>>
>>>>
>>>> A longitudinal study of the association between violent video game
>>>> play and aggression among adolescents.
>>>>
>>>> Sustained violent video game play was significantly related to steeper
>>>> increases in adolescents' trajectory of aggressive behavior over time.
>>>> Moreover, greater violent video game play predicted higher levels of
>>>> aggression over time, after controlling for previous levels of
>>>> aggression, supporting the socialization hypothesis. In contrast, no
>>>> support was found for the selection hypothesis. Nonviolent video game
>>>> play also did not predict higher levels of aggressive behavior over
>>>> time. Our findings, and the fact that many adolescents play video
>>>> games for several hours every day, underscore the need for a greater
>>>> understanding of the long-term relation between violent video games
>>>> and aggression, as well as the specific game characteristics (e.g.,
>>>> violent content, competition, pace of action) that may be responsible
>>>> for this association.
>>>>
>>>> http://www.ncbi.nlm.nih.gov/pubmed/22040315
>>>>
>>>> Researchers have reported experimental evidence linking violent video
>>>> games to more aggressive behavior, particularly as it relates to
>>>> children who are at more sensitive stages in their socialization.
>>>> These effects have been found to be particularly profound in the case
>>>> of child-initiated virtual violence.
>>>>
>>>>
>>>> http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
>>>>
>>>
>>
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